Recurrent Reasoning on Symbolic Puzzles with Sequence Models
A new benchmark called RecurrReason tests whether sequence models can solve symbolic logic puzzles under controlled difficulty, revealing sharp performance gaps across puzzle types and architectures [1]. The benchmark, introduced in a paper posted to the arXiv preprint repository on 19 April 2026, comprises four recurrent logic puzzles: Tower of Hanoi, River Crossing, Block World, and Checkers Jumping [1]. Each puzzle is governed by a single interpretable difficulty parameter N that ranges from 1 to 10, producing 10,817 unique puzzles and 285,933 moves in total [1]. All trajectories are generated via breadth-first search to ensure optimal solutions [2]. Researchers trained two Transformer families — an encoder-decoder model styled after T5 and a decoder-only model styled after GPT-2 — on instances where N equals 1 through 7, then evaluated them on held-out in-distribution puzzles and harder out-of-distribution (OOD) puzzles at N equals 8 through 10 [1]. The T5 variant, when fine-tuned from a pre-trained checkpoint, reached 97.27% validation accuracy on Block World and 81.00% OOD accuracy on the same puzzle [1]. On River Crossing, however, every model scored 0.00% across all conditions [1]. The results underscore a broader challenge in artificial intelligence research. AI systems have long pursued goals such as reasoning, planning, and knowledge representation, often using techniques like state-space search and formal logic alongside neural networks [3]. Transformer architectures, which underpin large language models, use attention mechanisms to capture long-range dependencies in data [5]. Yet the RecurrReason findings indicate that architectural choices matter more than raw scale for these symbolic tasks [1]. Pre-training transferred only to puzzles whose transition functions exhibit local structure [1]. The paper’s failure-mode analysis arrives as interest in systematic reasoning benchmarks grows. Organizations such as Google DeepMind have previously demonstrated neural networks capable of mastering board games and discovering algorithms through reinforcement learning [6]. RecurrReason adds a complementary lens by demanding not just a valid answer but a minimal, robust solution under controlled difficulty scaling [2]. The authors state that the code and dataset will be open-sourced upon acceptance [1].
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Background sources we checked (10)
- arxiv.org ↗ Large language models often appear strong on symbolic and algorithmic tasks, yet this apparent strength can hide brittle behaviour when problems become longer, harder, or slightly out of distribution. A major limitation of current reasoning benchmarks is that many primarily test …
- en.wikipedia.org ↗ Artificial intelligence (AI) is the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in engineering, mathematics and computer…
- en.wikipedia.org ↗ Natural language processing (NLP) is the processing of natural language information by a computer. NLP is a subfield of computer science and is closely associated with artificial intelligence. NLP is also related to information retrieval, knowledge representation, computational l…
- en.wikipedia.org ↗ In machine learning, a neural network (NN) or neural net, is a computational model inspired by the structure and functions of biological neural networks. A neural network consists of connected units or nodes called artificial neurons, which loosely model the neurons in the brain.…
- en.wikipedia.org ↗ Google DeepMind, trading as Google DeepMind or simply DeepMind, is a British-American artificial intelligence (AI) research laboratory which serves as a subsidiary of Alphabet Inc. Founded in the UK in 2010, it was acquired by Google in 2014 and merged with Google AI's Google Bra…
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Sources
- export.arxiv.org — Recurrent Reasoning on Symbolic Puzzles with Sequence Models ↗