Shadow-Free Augmented Reality Makes Illusions More Realistic

75d ago · US · primary source: spectrum.ieee.org

Researchers at the University of Osaka have built a multi-projector augmented reality system that suppresses shadows and corrects blur, producing projections that are harder to distinguish from real printed surfaces, according to a study published in May. The system, described in IEEE Transactions on Visualization and Computer Graphics, uses multiple projectors aimed from different angles so that if a user’s hand blocks one beam, light from the remaining units still reaches the surface [1]. Projection augmented models have long relied on overlaying computer images onto physical objects to alter their perceived color or texture [2], but overlapping images from separate projectors typically create blur because each projector illuminates the surface from a slightly different direction [1]. Daisuke Iwai, a professor at the University of Osaka’s Graduate School of Engineering Science, said the team addressed this by estimating the combined blur and generating a single pre-compensated image shared across all projectors after geometric alignment. “This keeps the method simple and scalable while preserving the sharpness of the projected result,” Iwai stated [1]. The University of Osaka, a national research institution that traces its roots to Edo-era schools and was formally established as an imperial university in 1931, has produced multiple IEEE Fellows in engineering fields [5][6][7]. In tabletop tests, the setup eliminated clearly defined shadows when a hand was placed near the surface, and brightness dropped only slightly when a fingertip touched it [1]. On a non-flat mannequin head, shadows were faintly visible but greatly reduced. The new blur-compensation technique computed results in roughly 100 seconds, compared with 2,500 seconds for a conventional system evaluated in the same study [1]. Seventeen participants took part in user studies. When the system projected text next to physically printed text, subjects were significantly slower and less accurate at identifying the projected content, suggesting the projections blended more convincingly with real objects [1]. Iwai noted that each projector currently requires individual calibration, and the team plans to explore distributed rendering in which small edge computers control individual projectors [1].

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Background sources we checked (6)
  • en.wikipedia.org ↗ A projection augmented model (PA model) is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geomet…
  • en.wikipedia.org ↗ Computer-generated imagery (CGI) is a specific application of computer graphics for creating or improving images in art, printed media, simulators, videos, and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D c…
  • en.wikipedia.org ↗ Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography, and as such its portrayal presents a central…
  • en.wikipedia.org ↗ The University of Osaka (大阪大学, Ōsaka daigaku), abbreviated as UOsaka or Handai (阪大), is a national research university in Osaka Prefecture, Japan. The university traces its roots back to Edo-era institutions Tekijuku (1838) and Kaitokudo (1724), and was officially established in …
  • en.wikipedia.org ↗ Tatsuo Arai is a Japanese engineer from the Osaka University, Osaka, Japan was named a Fellow of the Institute of Electrical and Electronics Engineers (IEEE) in 2016 for contributions to micro manipulators and sensors, and applications to cellular biology.…
  • en.wikipedia.org ↗ Tadao Nagatsuma from the Osaka University, Japan was named Fellow of the Institute of Electrical and Electronics Engineers (IEEE) in 2015 for contribution to millimeter and terahertzwave communications using photonics.…

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