Sync and Stream: GeForce NOW Connects to Members’ Game Libraries Across Devices
- company Nvidia
- product EA app
- product GOG
- product GeForce NOW
- product GeForce RTX
- product Steam
- product Ubisoft
- product iPhone
Nvidia’s GeForce NOW cloud gaming service lets members stream their existing PC game libraries across phones, tablets, Macs and other devices without repurchasing titles, the company said in a blog post Thursday. The service supports thousands of games from storefronts including Steam, the Epic Game Store, GOG, Ubisoft+, the EA app and Xbox [1]. Steam, the largest PC game distribution platform, held an estimated 75 percent of the market as of 2013 and carried over 34,000 games by 2021 [4]. Games with cloud-save functionality keep progress synchronized, so a session started on one screen can be resumed on another [1]. GeForce NOW exited beta and launched to the general public on February 4, 2020, and is now available on Windows, macOS, Linux, Android, iOS, ChromeOS, Shield TV, Tizen, WebOS, the Steam Deck and several VR headsets [2]. The service traces its roots to Nvidia Grid, a cloud-gaming offering for Shield devices that debuted in 2013, and was rebranded as GeForce Now in 2015 with a $7.99 monthly subscription before being overhauled in 2019 to let users play their own titles [2]. GeForce NOW ambassador and creator Anytime Anywhere Gaming highlighted the cross-device benefit in a recent showcase. “One of the coolest benefits of GeForce NOW is I can take the same copy of the game I own on Steam and carry it to my iPhone … it’s super awesome being able to play a game on a multitude of devices without having to buy it again,” he said [1]. Nvidia is offering discounts on annual memberships for a limited time: $35 off a 12-month Performance plan and $70 off a 12-month Ultimate plan [1]. Performance memberships deliver high-quality streaming across devices, while the Ultimate tier unlocks GeForce RTX 5080-class hardware in the cloud, supporting up to 5K resolution and up to 120 frames per second, along with technologies such as Nvidia DLSS, ray tracing and Nvidia Reflex [1]. DLSS is a suite of deep-learning upscaling technologies available on all RTX-branded cards that allows the graphics pipeline to run at lower internal resolutions and infer a higher-resolution output, improving frame rates for a given setting [6]. The cloud-gaming market has seen both expansion and contraction. Google’s Stadia service launched publicly in November 2019, streaming at up to 4K resolution and 60 frames per second, but Google shut it down permanently on January 18, 2023, after abandoning plans to develop in-house games [3]. Nintendo’s hybrid Switch console, which shipped over 155 million units worldwide as of December 2025, competes in the portable-gaming space that GeForce NOW also targets by enabling AAA PC titles on mobile devices [5]. Seven new titles are joining the GeForce NOW library this week, including the Embers of the Uncrowned demo, Pro Cycling Manager 26, Aphelion, Citizen Sleeper, Megastore Simulator, OPERATOR and Super Meat Boy 3D [1].
product-launchapplication
Background sources we checked (6)
- en.wikipedia.org ↗ GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. Nvidia Grid, Nvidia's cloud gaming service for Nvidia Shield devices, launched in 2013. On September 30, 2015, Nvidia rebranded the service as GeForce Now and introduced a $7.99/month …
- en.wikipedia.org ↗ Stadia was a cloud gaming service developed and operated by Google. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. Stadia was accessible through Chromecast Ultra and Android TV devices, on…
- en.wikipedia.org ↗ Steam is a digital distribution platform for PC games by the American video game studio Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam …
- en.wikipedia.org ↗ The Nintendo Switch is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony's PlayStation 4 and Microsoft's Xbox…
- en.wikipedia.org ↗ Deep Learning Super Sampling (DLSS) is a suite of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games. The goal of these technologies is to allow the majority of the graphics pipeline to run at a l…
- en.wikipedia.org ↗ Real Racing 3 was a 2013 racing game developed by Firemonkeys Studios and Slingshot Studios and published by Electronic Arts for iOS, Android (including Microsoft Surface Duo), Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under…