‘They kill games, we fight back’: the activists campaigning to keep video games playable
- company Activision Blizzard
- company Stop Killing Games
- company Ubisoft
- location Europe
- person Jonah Goldman
- person Ross Scott
- person Yves Guillemot
- product Call of Duty: Warzone Mobile
A consumer movement founded in 2024 is gaining legislative traction in the US and Europe in its push to require video game publishers to keep online titles playable after official server shutdowns, challenging an industry practice that renders purchased games permanently inaccessible. The campaign, Stop Killing Games, was launched by YouTuber Ross Scott after Ubisoft discontinued the online-only racing game The Crew [1][2]. The group advocates for legal protections that would compel publishers to implement end-of-life plans, including a proposal that companies permit players to purchase and operate private servers when official support ends [1]. "A constituent in my district brought this issue to my attention, highlighting a concerning gap in consumer protection for live service games," California Assembly member Chris Ward said in an emailed statement [1]. The movement has pursued multiple legal avenues. A European Citizens' Initiative petition gathered approximately 1.3 million valid signatures, and a UK Parliament petition secured enough support for an official debate, though no amendments to existing law resulted [2]. On 9 June, 45 members of the European parliament sent a letter urging commission president Ursula von der Leyen and other officials to commit to legislative action [1]. The European Commission responded that it cannot impose a legal obligation to keep games playable due to copyright and intellectual property constraints, but it will work with publishers on a "code of conduct on managing video games' 'end of life'" [1]. In the United States, the Protect Our Games act passed the California Assembly in June and now heads to the state senate [1]. If enacted, the bill would require advance notice before a game is taken offline and mandate a mechanism for continued player access, applying to purchased titles released after January 2027 [1]. The Entertainment Software Association has opposed the measure. Its president, Stan Pierre-Louis, wrote that "behind every online game is an enormous, invisible infrastructure" and that a legal requirement to maintain games indefinitely would put publishers in "an impossible situation" [1]. Stop Killing Games strategy lead Moritz Katzner characterized the industry's resistance as a "pure business decision." "They're concerned that people still playing their existing games aren't going to buy a new one," Katzner said. "That's the simple thought chain here. But if you buy a new car, your old provider doesn't come and destroy the old one" [1]. The group is now lobbying for inclusion in the European Union's forthcoming Digital Fairness Act, which is expected before the European parliament this summer [1].
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Background sources we checked (6)
- en.wikipedia.org ↗ Stop Killing Games (SKG) is a consumer movement that seeks to preserve video games after they are taken offline. It was started in 2024 by Ross Scott in response to the shutdown of Ubisoft's The Crew, a 2014 racing game that required a constant internet connection despite being m…
- en.wikipedia.org ↗ Dishonored is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her mu…
- en.wikipedia.org ↗ The following is a list of confirmed video games with lesbian, gay, bisexual, transgender and queer characters, including any others falling under the LGBTQ umbrella term. The numbers in this list are possibly higher because some characters remained unconfirmed, unsourced, or con…
- en.wikipedia.org ↗ Call of Duty: Modern Warfare II is a 2022 first-person shooter game developed by Infinity Ward and published by Activision. It is the nineteenth installment of the Call of Duty series, serving as a sequel to the 2019 reboot of the Modern Warfare sub-series. The game was released …
- en.wikipedia.org ↗ Call of Duty: Black Ops II is a 2012 first-person shooter game developed by Treyarch and published by Activision. It was released for Windows, PlayStation 3, and Xbox 360 on November 13, 2012, and for the Wii U on November 18 in North America and November 30 in PAL regions. Black…
- en.wikipedia.org ↗ Call of Duty: Black Ops 6 is a 2024 first-person shooter video game co-developed by Treyarch and Raven Software and published by Activision. It is the twenty-first main installment of the Call of Duty series and is the seventh entry in the Black Ops sub-series, following Call of …