Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games

21d ago · Global · primary source: export.arxiv.org

A team of researchers has proposed a method to make large language models simulate human decision-making in persuasion games more accurately by anchoring them to mathematical models from cognitive science and economics, according to a paper submitted in 2026 [1]. The approach, called Equation-to-Behavior Prompting, guides large language models to replicate specific cognitive models of belief updating, such as Bayesian inference and Grether's α-β model, in strategic interactions based on legal decision-making [1]. The work addresses a known limitation: while artificial intelligence systems are increasingly used for safety evaluations and training, they often fail to capture the full range of human behavior in strategic settings [1]. The study found that large models could approximate equation-based specifications through prompting alone, but smaller models could not [1]. To close this gap, the researchers applied reinforcement learning in a technique they term Equation-to-Behavior RL. This training reduced belief error by 26.5% in out-of-distribution parameterizations for small models [1]. The research draws on a long tradition of using formal rules to understand persuasion and learning. Argumentation theory, for instance, studies how conclusions are supported or undermined through logical reasoning and encompasses forms of dialogue such as deliberation and negotiation [5]. Similarly, procedural rhetoric examines how rule-based systems and processes can make claims about how the world works, a concept formalized by Ian Bogost in his 2007 book "Persuasive Games" [4]. The cognitive models used in the paper also intersect with broader psychological theories. Social learning theory, developed by Albert Bandura, posits that people acquire behaviors and attitudes through observation and imitation within a social context, a process that includes vicarious reinforcement through observed rewards and punishments [2]. The new prompting method attempts to encode such structured decision-making patterns directly into language model behavior. The researchers demonstrated a practical benefit of this diversity. Training small models to consider different kinds of decision-makers improved average belief change by 2.5% to 12% over training that assumed only Bayesian reasoning, even when the models were later tasked with persuading GPT-5-mini [1]. The paper suggests the technique could improve human simulations for training and evaluation in increasingly realistic settings and enable novel research into more complicated mathematical models of human decision-making [1]. The preprint was posted on arXiv, an open-access repository for electronic preprints that has hosted over two million articles as of late 2021 and receives about 24,000 submissions per month [10].

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Background sources we checked (10)
  • en.wikipedia.org ↗ Social learning theory is a psychological theory of social behavior that explains how people acquire new behaviors, attitudes, and emotional reactions through observing and imitating others. It states that learning is a cognitive process that occurs within a social context and ca…
  • en.wikipedia.org ↗ Embodied cognition represents a diverse group of theories which investigate how cognition is shaped by the bodily state and capacities of the organism. These embodied factors include the motor system, the perceptual system, bodily interactions with the environment (situatedness),…
  • en.wikipedia.org ↗ Procedural rhetoric or simulation rhetoric is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the proce…
  • en.wikipedia.org ↗ Argumentation theory is the interdisciplinary study of how conclusions can be supported or undermined by premises through logical reasoning. With historical origins in logic, dialectic and rhetoric, argumentation theory includes the arts and sciences of civil debate, dialogue, co…
  • en.wikipedia.org ↗ Artificial intelligence (AI) is the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in engineering, mathematics and computer…
  • info.arxiv.org ↗ arXiv Labs - arXiv info | arXiv e-print repository Skip to content # arXiv Labs Attention arXiv Users: arXiv Labs is pausing new proposals ## What are arXiv Labs? arXiv Labs are a way for the community to contribute new, useful features to arXiv. These integrations are avail…
  • blog.arxiv.org ↗ arXivLabs: a space for community innovation – arXiv blog arXiv has launched a new, formalized framework enabling innovative collaborations with individuals and organizations. “Members of our community want to contribute tools that enhance the arXiv experience, and we val…
  • info.arxiv.org ↗ arXivLabs: Showcase - arXiv info | arXiv e-print repository ... # arXivLabs: Showcase ... arXiv is surrounded by a community of researchers and developers working at the cutting edge of information science and technology. ... While the arXiv team is focused on our core mission—pr…
  • en.wikipedia.org ↗ arXiv (pronounced as "archive"—the X represents the Greek letter chi ⟨χ⟩) is an open-access repository of electronic preprints and postprints (known as e-prints) approved for posting after moderation, but not peer reviewed. It consists of scientific papers in the fields of mathem…
  • en.wikipedia.org ↗ 14 (fourteen) is the natural number following 13 and preceding 15.…

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